Game Development: Environment art, music and sound
Role: Composer, sound designer, 3D modelling, environment art. Years: 2019 – 2022. Tools: Unity, Blender, Audio.
A past project: Terminus: Cyberstar is a low-poly cyberpunk immersive sim in the vein of late-90s PC games like Deus Ex and System Shock 2.
I joined the team as composer and sound designer, then trained up in 3D and took on modelling and environment art. The 2022 shots come first, then the art-style update video, then the 2021 pass: streets, the Omnishop, the tavern and the apartments.